27 - The Orb of the Two Masters. 1 time use. Throwing this orb will summon two massive long dragons, one blue and one red, who will attack the enemy the wielder is facing with massive blasts of fire. The person who tosses the orb must only use it at a time when they're trying to do the right thing and fight an enemy that's evil. If they try to summon them to perform an evil act or to hurt an innocent person, the dragons will sense this and turn on the orb wielder and destroy them.
They are proud creatures and will only help once, for a very short time, before leaving. They can be summoned at almost any time (the mods will provide limitations the rare times they can't) and in almost any place, as they come forth from a portal created by the orb. However, it is recommended that they only be summoned in a space large enough for them, with proper means of escape, so they don't accidentally hurt the good guys in their efforts to get free when their attack is over.
The orb will shatter and disappear when the portal is created from it, allowing only one use.
34 - Candle of Brilliance. Permanent. This candle gives off light as bright as the owner wishes it to. It stays lit, even underwater, until the owner wishes it to extinguish itself. There's about six hours of light left in this candle.
1 - Invisibility Potion. 1 time use, works for 5 minutes. Rather than being in a glass vial or something from a fantasy story, the potion is a bright color and in one of those wax candy bottles where you bite off the top and drink the flavored sugar water inside. This item provides complete invisibility for 5 minutes. This also includes providing an aura of total silence and masks their scent, blocks vision that can see infrared, etc.
They are proud creatures and will only help once, for a very short time, before leaving. They can be summoned at almost any time (the mods will provide limitations the rare times they can't) and in almost any place, as they come forth from a portal created by the orb. However, it is recommended that they only be summoned in a space large enough for them, with proper means of escape, so they don't accidentally hurt the good guys in their efforts to get free when their attack is over.
The orb will shatter and disappear when the portal is created from it, allowing only one use.
34 - Candle of Brilliance. Permanent. This candle gives off light as bright as the owner wishes it to. It stays lit, even underwater, until the owner wishes it to extinguish itself. There's about six hours of light left in this candle.
1 - Invisibility Potion. 1 time use, works for 5 minutes. Rather than being in a glass vial or something from a fantasy story, the potion is a bright color and in one of those wax candy bottles where you bite off the top and drink the flavored sugar water inside. This item provides complete invisibility for 5 minutes. This also includes providing an aura of total silence and masks their scent, blocks vision that can see infrared, etc.